A sketchy idea for the hypotetical front cover of the game
*the names are pretty much random, I didn't manage to name any of them yet
**I'll update this post pretty often so if you're interested just check it every now and then
BLUE & CRIMSON
The "Shoto" and her "Palette Swap"
They represent the focus of the story, the backbone of the game together with the main boss, and move-wise, they represent the all-rounders, the "shoto" of the game, the most basic characters around which all the others are built.
Now, Shotokan variants wouldn't be so if they didn't have a shoryuken, or a projectile attack of some sort. But I'll tell you one, I hate when characters set in extremely realistic games (in terms of design) start shooting balls of fire and light. I hate the "there's not a plausible reason because he should be shooting those things from his hands if not magic or supernatural/spiritual reasons" factor. I just want everything to be explained, justified, to have a scientific reason behind, maybe even resulting in science fiction, but at least PLAUSIBLE.
The "Shoryuken dilemma" actually played a big part in my story writing. You'll understand why.
In a dystopical, post-war, not so remote future, females are the only individuals to run freely around the world, while the few males last are grown in cages like beasts just for reproduction matters. But not all females are free.
"Blue" and "Crimson" have been slaves for their entire life, forced like post-modern gladiators to beat to death their own kind in bloody arenas, armed with mechanical gauntlets able to shoot fire at medium distance, to make fights more spectacular and gruesome for their owners.
With great effort, they eventually manage to escape from the prison (bringing their gauntlets with them of course) and finally be able to see the sunlight they've never seen before. They discover that there's no trace of sunlight, but also an even more terrible thing: they're just inside a bigger prison.
The Citadel was made to keep out from the rest of the world the most dangerous individuals (Escape from New York ftw), being de facto an enormous self sufficient little world, from which noone could ever escape.
"Blue" and "Crimson" understand their fight is just begun. Luckily, they can count on their fighting and survival skills, as well as their gauntlets, being the only ones owning a pair in the entire Citadel. Or at least, they think so...
The female version of the "Old Man" archetype
Just like characters like Gouken and Heiachi, she's almost an "alpha version" of the main Hero aesthetically and move wise, and in the past had a path similar to the one she's actually started. Her purpose, is to teach the hero how not to make the same mistakes she did, and how to survive in the Citadel.
She was a gladiator just like "Blue", and just like her she tried to escape and succeeded, just to find herself in an even worst place.
She survived many years, helped by her fighting skills and her "kunai gauntlets" (I'll find a better name soon, promise), an ancestor of the fire gauntlets used by our main protagonists.
She's the first "good" character our heroines meet, and the first one to teach them the basic rules to survive the Citadel.
Rudimental mechanical devices able to shoot spiked chains to hit enemies from distance, and recall them back at will, the kunai gauntlets belong to an age where the Slave Drivers were still experimenting with the deadly tools they equipped the gladiators with to make their battles even more gruesome, and they were soon replaced by other, more perfectioned devices. So our old lady is somewhat one of a kind, being the only human being in the Citadel, to possess such weapons. This makes her the only long range character in the whole cast, with her ability to hit with her chains at distance making up for her lack of projectile attacks. With time she developed an original fighting style with her chains, involving also her feet and legs, making the first fights against her always a surprise. The basics around which her style is build still brings resemblance with the main char's style, though, being their background and their training during youth so similar.
Well... The Grappler
She was the first character I designed. I thought a female grappler could be pretty hard to develope without falling in the R. Mika clone, female wrestler stereotype, so I wanted to focus on her first. I went for what ended to be like a female version of Goro Daimon instead, a big and scary, but peaceful judoka.
I can say I'm pretty bored with all the female characters from videogames looking like aseptic top models, so I decided to draw her as a pretty curvy and plump, but strong, young woman.
The Main Boss
She's the ruler of the Citadel, a Queen reigning on a throne of skull and bones, the same bones who ornate her armor and constitute her deadly claws.
A blue mane decorates her right shoulder, made with the hair of her now dead nemesis Z.
The Beast-like character
The sister of the Queen, she was kidnapped by Z and brutally tortured for a year. Her sister rescued her managing to kill Z, but her mind had been irreparably damaged by the tortures. Now a total psycho, she's forced to wear an iron mask to avoid biting her own flesh.
The... let me guess, the Ninja?
My post-apocalyptic female ninja is basically a vigilant, who belongs to a group of volunteers with the utopistic dream to clean the streets of the Citadel from the scum. The classic Feudal Japan ninja attire is just replaced by her practical (and more useful) bulletproof vest, some protective gear and a fetish spandex suit, and the supreme art of Ninjutsu replaced by a mixture of street fighting and survival. Rad but functional.
As of yet I'm not sure about giving her a proper background or keep the mystery aura going... what I'm sure about is that, after all those talks about stereotypes in videogames, I really wanted my Ninja to be an Afro-American. I just loved the idea, and as I was adding more and more details, she looked more and more badass.
The hard hitting Power Character
She lived almost her entire life in the Citadel. Since she was a little girl she heard around about the "power gauntlets", deadly weapons used by gladiators fighting in a sealed prison's arena. As she was growing up, she became the leader of a gang (later working for the Queen), and she made her technicians build a replica of those gloves. Since they had never seen such things in their life, the gloves they built were no way close to the actual ones. They didn't manage to shoot fire, but they produced little explosions with the impact instead.
While sad at first, she soon discovered that these gauntlets, while totally different from the ones she had always dreamed, were actually lethal weapons of destruction, even deadlier in her hands, since they were enhancing her already devastating punches.
THE FEMME FATALE
Sexy and deadly
Developing a Femme Fatale character in an all female cast was pretty delicate business, especially since each one of them could fit the archetype, being deadly, and well... female.
I had to make sure she was not only a fearable opponent, but also the most feminine and sexy of the cast. And since I avoided sexualizing too much my characters until now, I'd say she would easily stand out between them like "the n. 1 Lady" without degenerating in the fan service character type.
Donna Campbell was an extremely intelligent and brilliant nurse, with a knowledge and a talent that often outshined the specialists for which she worked.
During the war she was hired as a field nurse, and had to take care of such horrors she ended up insane, and eventually forced in an asylum. She was moved to the Citadel when, trying to escape, she murdered all the staff with just her nails and teeth as weapons.
In the Citadel, she lived as an outcast until she discovered an abandoned hospital. Dressed in her uniform once again, she baits her victims offering them a safe haven to sleep and medications, just to maim their nerves and tendons during their sleep and lobotomyze them to beef up her personal army of slave girls.
As opposed to the Queen, of which she's somewhat a rival, she doesn't seek power, but instead that sense of pleasure she feels inside when she subdue and bends another woman at her will. Her personal army is not meant to gain control to the Citadel, but more to function as defense power for the Hospital and herself.
Moveset wise, the Nemesis of my heroine is meant to be just a more brutal and savage version of her, with a fighting style even more similar than her "palette swap" Crimson. So she must have been bigger, bulkier and stronger than her.
A former gladiator just like Blue and Crimson, she mantains a privileged position in the prison, being the right hand, the ears and the eyes of the Supreme Mistress. Despite this, she's an extremely loyal fighter, as well as being one of the deadliest warriors in the arena. When our heroines escape, she's ordered to leave and search for them in the Citadel, to bring them back alive.
Despite being the canonic Sub-Boss, she has no relationship with the Queen. Actually, it's not even excluded that the two could be in conflict or share some contrast (after all, the Queen's interest is to have every woman at her command, while our Nemesis' mission is to bring our protagonists back).
She's one of the three characters to own a version of the Power Gauntlets (if we exclude the ancient version owned by the "Old Woman"), hence being one of the three zoners of the game, able to shoot fireballs at long range just like her counterpart Blue.