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Draw your FIGHTERS! meme

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Draw your own cast of 10 fighting characters!
(or pick them from your favorite fighting games and redraw them to mix them to create your dream game)

PLEASE READ THE FOLLOWING POST before beginning (especially if you have some doubts about my choices or about the archetypes themselves)
bluerelativity.deviantart.com/…

You'll find detailed informations about the reasons why I came up with these particular 10 archetypes, and also receive a lot of example characters to take inspiration from.

Short version (it's highly advisable that you read the full thing tho):
1) The Hero
The main character. The front cover guy. Often a loner, seeking his own purpose with the stoicism and the determination typical of a knight errant.
Often a Shoto (or based on one) move-wise he's the most well rounded in the game, possessing all the basics in his arsenal (fireballs, dragon punches etc).
Often has got an "evil side" that comes out to become a different character (often, move-wise, an "enhanced version" of him).
(Examples: Ryu, Kyo, Terry Bogard, Ryo Sakazaki, Cody, Liu Kang, Kazuya in Tekken 2, Jin Kazama in Tekken 3, Mitsurugi in Soul Blade, Siegfried in Soul Calibur, Jago)

2) The Palette Swap
The sparring partner. The eternal rival. The brother. The friend. Whatever you call him, every hero has got his "player 2 version".
As time passed "palette swap" characters moved away from being the shadow of the main character to become unique and well characterized characters, both aesthetically and moveset-wise.
Sometimes a comic relief, sometimes a less serious and wise version of the main character, sometimes even his nemesis (think about Iori Yagami), the Palette Swap often happened to become the fan's favorite and an effective standalone character.
(Ken, Iori, Andy Bogard, Robert Garcia, Guy, Johnny Cage, Hwoarang in Tekken 3, Hwang in Soul Blade)

3) The Femme Fatale
Ok, nowadays there's PLENTY of female characters in fighting games. But since I'm old, I remember the times when we referred to female characters as "the girl", since there was just one of them in mostly each game (Street Fighter 2, Mortal Kombat, World Heroes, Fatal Fury 2).
As time passed, not only more and more females were allowed in fighting games (thanks God), but they were even allowed to play different roles and archetypes.
But back in the days, their only "role" was... well, being female.
(Chun Li, Mai Shiranui, Nina, Sonya Blade, Orchid)

4) The Old Man
The mentor, the master, the teacher, the (sometimes evil) father.
In each fighting game there's an old man (or well, sometimes not that old), mostly linked with the main character by some bond.
He can be a teacher who just wants to test his student's strength, a once beloved mentor now turned evil, or a supernatural wise advisor and ally (yes I'm talking about Raiden here).
(Gouken, Oro, Takuma Sakazaki, Heiachi Mishima, Raiden)

5) The Ninja
Fast but weak, this character has to rely on his/her speed and agility rather than pure strength.
A classic stereotype in most games (not only fighting ones), often depicted as an actual ninja in his/her clothes.
(Ibuki, Guy, Andy Bogard, Mai Shiranui, Taki)

6) The Grappler
Slow and strong. Often depicted as a big, apparently dumb and muscular dude, this character relies on getting near to enemies to grab them and hurt them with devastating throws.
(Zangief, Hugo, R. Mika, Goro Daimon, Clark Still, King (Tekken), Rock)

7) The Hard Hitter
Also called the "Power Character". Ok, there's a lot of debate out there about the name of this archetype.
Let's say that "hard hitting punching character usually big but not as big as a grappler" would have been less sexy than "hard hitter", so I've chosen that name.
Here I'm talking about those characters to some extent opposite to "ninja" characters that relie on their punches rather than on throws.
Despite of being for some time a front cover character, and having a dominant role in the story, Siegfried fully belongs to this category, focusing his combat style on slow and devastating attacks.
P.S.: for more info about why I decided to include the Ninja, the Grappler and the Hard Hitter in my list, go down to the "NOTES" section.
(Balrog, Honda, Ralf Jones, Maxima, Jack-2 and his variants, Paul Phoenix, Siegfried, Astaroth, TJ Combo)

8) The Monster
The beast-man. The cyborg. The freak. Every fighting game has at least an inhuman character.
His twisted persona is often matched by a twisted and inusual fighting style as well, that makes him a pretty unique character.
(Blanka, Yoshimitsu, Voldo, Lizardman, Baraka, Sabrewulf, Riptor and... well, almost the whole KI cast)

9) The Sub-Boss / The Nemesis
Sometimes just a simple lackey of the "true" boss, the Sub-Boss can sometimes happen to be way more influential and important story-wise than him, being the main character's nemesis or sharing some bond with him.
He's fought before the final battle, and sometimes he's even more intimidating than the final boss (just think about Goro).
Sometimes (if we talk about the Nemesis) his moveset could be an enhanced and somewhat "twisted" version of the main character's one.
(Sagat, Billy Kane, Kazuya in Tekken 2, Heiachi in Tekken 3, Nightmare, Goro)

10) The Boss
The true boss. Sometimes overpowered, or armed with special powers so different and unique from the rest of the cast to make the fight seem unfair. In most games, once beaten, he can come back in a more powerful appearance, often being intended as his "true" form.
(M. Bison, Geese Howard, Rugal, Devil/Angel, Ogre, Shang Tsung)
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